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[FIGHT THREAD] Saul Alvarez vs Rocky Fielding, Tevin Farmer vs Francisco Fonseca, Katie Taylor vs Eva Wahlstrom, Sadam Ali vs Mauricio Herrera + live round-by-round coverage
2018.12.15 22:26 noirargent[FIGHT THREAD] Saul Alvarez vs Rocky Fielding, Tevin Farmer vs Francisco Fonseca, Katie Taylor vs Eva Wahlstrom, Sadam Ali vs Mauricio Herrera + live round-by-round coverage
Date: Saturday December 15, 2018 Time: 5:00 PM PST, 8:00 PM EST, 1:00 AM GMT Location: Madison Square Garden, New York, New York 🇺🇸 TV: Sky Sports (UK) Online: DAZN (US)
SAUL ALVAREZ VS ROCKY FIELDING
WBA world super middleweight title
50-1-2 (34 KOs)
27-1 (15 KOs)
Guadalajara, Jalisco 🇲🇽
Warrington, Cheshire 🇬🇧
4-0-1 (2 KOs)
5-0 (4 KOs)
TEVIN FARMER VS FRANCISCO FONSECA
IBF world super featherweight title
27-4-1 (6 KOs)
22-1-1 (16 KOs)
Philadelphia, Pennsylvania 🇺🇸
San Ramon, Costa Rica 🇨🇷
4-0, 1 NC (1 KO)
4-1 (4 KOs)
Join our Discord server and enjoy live text and voice chat + the hook up for all you need to watch tonight ;)
Canelo Alvarez vs Rocky Fielding
Fielding comes in with one of the worst game plans he could have chosen. He’s fighting short, laying on the ropes, and went down on a body shot. This can’t possibly last long.
Canelo with absolutely zero respect for Fielding. Fielding is having some spotty success but Canelo just keeps marching in and connecting. Another left to the body sends Fielding to a knee.
Alvarez 10-8, 20-16
Fielding showing a complete lack of speed or power. Canelo with a nice straight right and down goes Fielding. Fielding is up and Canelo trying to finish this. Left to the body and down goes Fielding. This is going to be stopped.
2018.07.25 06:34 JamminJay1986Results from the Reddit Wooden Coaster Poll!
So thanks to everyone that participated. As with most polls of this nature, the rides that have been more ridden will get more upvotes. I wish I had a 2nd button where people could just say if they have ridden it or not, and then figure out a "winning percentage" but I have no such luxury. So keep that in mind when looking at the results that the best rides at the most visited parks will get voted to the top. Just for reference, in the spring we had a little survey which included a "which parks have you been to" question, here are the top votes from that question - https://i.imgur.com/MHo6fZq.png. Another note, Reddit itself fuzzes the numbers so keep that in mind if you want to look back at the voting thread and they don't match the numbers below. Double thanks to everyone that left reviews, we won't be using all of them here, but all are definitely appreciated. So we'll start with the worst and work our way down to #1.
This attraction, once one of the tallest coasters in the world, never actually uses its full height for a drop and maintains a rather dull speed for most of its layout. That turns out to be a blessing, because it's rough enough to have you begging for mercy any time it does pick up speed.
T173. Regina at Tobu Zoo Park, 0 points
T173. Great Desert-Rally at Happy Valley Chengdu, 0 points
T173. Bandit at Movie Park Germany, 0 points
T173. Ghoster Coaster at Canada's Wonderland, 0 points
T173. Coastersaurus at Legoland Florida, 0 points
Everything with only 1 point I assume either had zero riders or people that didn't feel strong about it in any way.
T151. Wild Mouse at Luna Park Sydney, 1 point
T151. Zipper Dipper at EsselWorld, 1 point
T151. Cyclone at Nicco Park, 1 point
T151. Jungle Trailblazer at Fantawild Dreamland Hunan, 1 point
T151. Jungle Trailblazer at Fantawild Dreamland Henan, 1 point
T151. Jungle Trailblazer at Oriental Heritage Wuhu, 1 point
T151. Jungle Trailblazer at Oriental Heritage Ningbo, 1 point
T151. Auto BergBahn at Wiener Prater, 1 point
T151. Falken at Fårup Sommerland, 1 point
T151. Thunderbird at PowerLand, 1 point
T151. Anaconda at Walygator Parc, 1 point
T151. Timber at Walibi Rhône-Alpes, 1 point
T151. Scenic Railway at Dreamland, 1 point
T151. Antelope at Gulliver's Warrington, 1 point
T151. Tyrolean Tubtwist at Joyland Children's Park, 1 point
T151. Roller Coaster at Upper Clements Park, 1 point
T151. Twister II at Elitch Gardens, 1 point
T151. Kiddy Coaster at Playland Park, 1 point
T151. Wildcat at Frontier City, 1 point
T151. Teddy Bear at Stricker's Grove, 1 point
T151. Montaña Rusa at La Feria Chapultepec Magico, 1 point
My only rides on this were in 2013, but it was by far the most painful coaster I've ever been on. The bottom of every drop just compressed my spine into a pancake. The hills provided some slight airtime though, not that you could notice through the pain.
T150. Cheetah at Wild Adventures, 1 point
T129. Montezum at Hopi Hari, 2 points
T129. Animal Coaster at Jawa Timur Park 2, 2 points
The star of the park, however, is Arkansas Twister. I’m not even sure why I liked this woodie so much. It’s a simple out and back, nothing special, and it’s actually awe inspiring how terribly it tracks; this is especially noticeable on the turn around when every car on the train is moving in a different direction. There’s also one particularly rough spot after the turn around and an odd hill towards the end that seems like it should deliver airtime but instead the train just awkwardly pauses at the top. Despite that, I love this stupid coaster. There’s something simply endearing about it and its flaws aren’t severe enough to be a turn off, instead giving it an odd sense of personality, and I happily re-rode it many times.
T110. Blue Flyer at Blackpool Pleasure Beach, 3 points
T110. Thundercoaster at TusenFryd, 3 points
T110. El Toro at Freizeitpark Plohn, 3 points
T110. Wood Express at Parc Saint Paul, 3 points
T110. Fjord Flying Dragon at Happy Valley, 3 points
T110. Jupiter at Kijima Kogen, 3 points
T110. Scenic Railway at Luna Park Melbourne, 3 points
This ride looks like it's falling apart (my seat cushion slid forward during the trim brake), but man is it smooth and true to that "living on the edge" dangerous fun that we so often associate with coasters but find difficulty experiencing after riding Fury 325 eighty times.
T110. Wolverine Wildcat at Michigan's Adventure, 3 points
T110. Zach's Zoomer at Michigan's Adventure, 3 points
Who in the world would vote for this? It literally throws you onto the side of the trains the entire ride. Out of all the rides at mount Olympus this is by far the roughest and that's really saying something cause the coasters at this park are rougher than my grades come out looking.
T104. Heidi The Ride at Plopsaland De Panne, 4 points
The retracking by GCI did wonders for this ride, it's probably by far the smoothest coaster I've ever been on and has tons of floater airtime throughout. Definitely worth the multi-hour drive through the middle of nowhere to get here!
The entire layout of this pier is crazy, and Gravity Group really nailed the construction of this ride, adding to the saturation of this already dense ride area. Plenty of pops of airtime and headchoppers galore, this ride is an experience unlike any other. Pretty location, too.
Riding this thing is like riding a soda fountain or something, it seems stuck out of time. For the uninitiated, it burned down in 1923 and was rebuilt shortly thereafter, so even the rebuilt version is one of the oldest remaining wooden coasters. As of my last visit maybe ten years ago, the station brakes still operated with hand levers. The ride experience, as I recall, is a surprisingly smooth out-and-back, and especially so considering the hand-built nature of the ride and its impressive age. My favorite part as a kid was always the tunnel toward the end, and my uncle's attempts to scare the children seated around him by telling him that his restraints had come undone.
T87. Rollo Coaster at Idlewild & SoakZone, 6 points
The little things make this a kickass ride. The skunk tunnel. The flat not-a-trick-track track between the first two hills. The rebuilt turnaround. The funky s-turn coming out of the turnaround. The NAD trains. The old school lighted map in the station. The manual brakes. The hidden layout through the woods. The whole point for this park to stay open and exist is to keep the Streak operating for another 80 years.
Excalibur has it all. Ejector airtime, floater airtime, laterals, laterals and airtime at the same time, literally everything wrapped up nicely in this tight little package at a tiny park in Maine. At any other park it would be 30 places higher.
The oldest GCI with it's original trains, Roar is still a treat. It's full on twister with very little airtime to be found, but that's okay, since the entire ride is fast and furious from start to finish. I love this ride for what it is, but it's strange to look at and see what kind of company GCI has become in the 20 years since.
T58. Troy at Toverland, 11 points
T58. Boardwalk Bullet at Kemah Boardwalk, 11 points
This is one of the most intense wooden coasters I've done. The trackwork has helped it stay smooth, even if it is still quite rough. Its not rough in a bad way though, as it throws you around a lot with the quick transitions. Fantastic ride for sure.
So GCI did a lot of trackwork on this old John Miller coaster, but they also replaced the trains with Millennium Flyers as well. The result is you have a coaster that doesn't know what it wants to be. The layout screams floater airtime, but the trains scream twister. These two things don't match and you get an unfortunate lackluster ride that shows it.
T56. Switchback at ZDT's Amusement Park, 12 points
I may be biased as I was lucky enough to claim this classic as my first wooden coaster but Yankee Cannonball is a true gem in the coaster world, illustrating the amazing power of respecting the classics. Canobie Lake Park takes amazing care of this old PTC and their efforts pay off; Cannonball is glass smooth, beloved by all who visit, and by far the highlight of the park. It may just be a simple out and back but it warms my heart to see it preserved so well and held in such high regard when so many other classic woodies are not fortunate enough to get the same treatment. The ride itself is fun for all ages and I don't think I've ever seen someone get off without a smile on their face.
T53. Big Dipper at Blackpool Pleasure Beach, 14 points
T53. Thunderbolt at Six Flags New England, 14 points
52. Wooden Warrior at Quassy Amusement Park, 15 points
The little brother of mystic timbers and el Toro has really strong airtime, and lots of fun turns. Has the momentum of Mystic timbers in a smaller footprint. Great ride. In a park with free admission and the second oldest still operating steel roller coaster. Go out and ride it if your in the area
Cornball Express is awesome. The whole layout, including the station, is situated above the boardwalk, giving you amazing views both on and off of the ride. The ride itself is fantastic, loads of sustained floater everywhere.
Full disclosure, I have not ridden Boss this year, but I did ride it a few times last year. I adore Boss, it's got such a strange and different layout, and such a level of intensity and out of control feeling that is completely off the charts and unexpected. It's not about airtime like most wooden coasters, it's just about doing everything BIG, with 4 giant hills to start the ride. With a fully retracked layout and new trains, this would be a top 10 ride no question.
T48. Wodan Timber Coaster at Europa Park, 20 points
The GCI retracking job did wonders for this ride. Before it was so unbearably rough and aggressive, but now its smooth, fast, but still maintains the aggressive portions. A must-ride coaster before due to it's history alone, is now a must ride due to the experience as well.
This ride is king of the S-bends - even its first drop is an S-bend! It's also a definite candidate for the "GCI-est" of GCI's, with zero attempts at airtime, unrelenting low-to-the-ground speed, and nonstop laterals.
Love a good racing out and back woodie, and for being 43 years old, both sides are smooth as can be expected. It’s nothing mind blowing this day in age with rides like El Toro and Lightning Rod, but if all you want is a fun coaster , you really can’t beat classics like this.
The precursor to Mystic Timbers, Prowler has a fantastic out and back layout through the woods. It doesn't let up from the first drop with nonstop airtime and directional changes. There is one big airtime hill at the end that always catches me off guard with it's size. A night ride is a MUST if you ever make it out to Worlds of Fun.
31. Wicker Man at Alton Towers, 32 points
30. Giant Dipper at Santa Cruz Beach Boardwalk, 33 points
A one note coaster, but that one note is absolutely incredible. An incredibly long coaster with just airtime hill after airtime hill. Every hill is as good as the last, until you hit that final awesome helix and into the brakes. Cedar Fair is putting a bit of work into it so it's smoother than it has been the past few years.
Despite its age, this woodie definitely still packs a solid punch. Fun little drop (I recall I was almost standing up because I had given myself plenty of room under the lapbar, and the airtime was so strong — I was a little scared I would fall out!), and a solid racing experience. Fun laterals on the turnaround, but this section is also a negative because you’re so far away from the other train and don’t travel directly next to it on the way back. I also recall that not every hill on the return trip have any airtime. Overall, fun coaster that has far more positives than negatives
T25. Apocalypse the Ride at Six Flags Magic Mountain, 39 points
I’ve ridden this coaster forever as it’s at my home park, and have experienced almost every row on both sides. Pros: tall drop for a woodie, fantastic sense of speed on the way out, fun laterals in both helices. Cons: no matter where you sit, you will get very little airtime. It all starts with the drop, which gives zero airtime even in the back because of the profiling. It’s certainly steep enough to give air but it doesn’t. It’s basically how I imagine Goliath at MM feels: sliding down a ramp with no sensation of being pulled over. Then, some airtime on the outbound trip, and little if any on the way back. Again, this is endemic to basically all rows, even the back. Airtime isn’t necessary for a coaster to be good but when the majority of the layout is hills it’s pretty disappointing when you stay in your seat the entire time. Overall, it’s a good, but not great, wooden coaster
24. InvadR at Busch Gardens Williamsburg, 43 points
This rollercoaster is so important in that it pioneered more inventive wooden roller coaster design, leading to rides like Wildfire at Kolmarden and Lightning Rod at Dollywood. Although it may have been the first of RMC's ground-up rides and therefore what many would call the weakest, it packs a punch like nothing else I've been on. The drop seems to plummet forever, despite being only 162 feet, and it throws you around from side to side quickly, smoothly, and quite often. My favorite woodie in the world.
I've successfully memed a coaster into popularity! I love this coaster so much. The drop is fantastic, and the slow second turn is a nice break in pacing before the insanity of the rest of the layout. The tunnel will fuck you up if you're not ready for it and the second half of the layout has oodles of airtime. I hope it keeps thrilling for decades to come.
Along with American Eagle, Viper is another wooden coaster I’ve ridden many times over the years at my home park, in all of the rows (and backwards, too!). I share almost the same opinion of Viper as I do Eagle: good laterals, underwhelming airtime. I’m not sure if it’s because the ride has not aged well or not, but for the past several years when I have ridden Viper I have been distinctly disappointed by a lack of airtime where I remembered it before, namely on the first, third, fourth, and sixth hills. There is still good airtime on the second hill (part of the double-down) and the fifth hill. Though disappointing, Viper majorly redeems itself with outstanding laterals on the third and fourth turnarounds. For this reason, the ride is still very fun, but rather undhwerlming in sections where your mind expects to receive airtime and you remain in your seat instead.
I love the theming! The station theming, the howl atop the lift. And the ride just gets better as it goes on. Fantastic first drop, great laterals as it dips and dives and curves with the terrain and between waterslides. That helix is something else, and the airtime at the end of the ride just left me breathless. My second favorite woodie!
T15. Gold Striker at California's Great America, 52 points
Before my trip to Cedar Point this year, I definitely would have upvoted this, but I received a pretty airtime-less ride this year whereas in the past year I was out of my seat on every hill. As such, I’m not sure if the coaster is not aging well or if I caught it on a bad day. Nevertheless, still a very fun and smooth woodie for its age, with a drop that’s very powerful for its size and gave surprising floater. If you get this on a good day, it is absolutely a very good wooden coaster.
While Goliath is quite short, every element on it is awesome. The drop is one of the most intense drops I've experienced, the first turnaround is great for hangtime, the airtime hill is awesome, and the two inversions provide tons of hangtime. Of course, Goliath being at my home park, I wish it was longer, but for how long it is now, I think it's perfectly executed.
I was excited to finally ride this last year, expecting it to be amazing after hearing all the hype, but I walked away feeling like it was good but not great. I appreciated the long layout with its CCI quirks but there wasn’t any incredible airtime or otherwise notable elements that elevated it above simply being “good”. It’s smooth, well themed, and a solid woodie for sure but certainly not in my top ten.
This coaster is insane. It's a relentless monster till the very end. Solid air on the way out, the best turnaround I've ever experienced, and the return trip is amazing; I love the triple down. This coaster lives up to its hype.
An iconic classic with a fantastic story of rebirth. Exceptionally well maintained, it's still thrilling riders over 70 years since it debuted as the Rocket in San Antonio. The airtime always leaves new riders stunned.
Such an underrated coaster (or coasters I guess). They got the dueling aspect so right with this ride and Hershey maintains it so well. A perennial favorite of mine even if the waterfall effect hasn't worked in well over a decade
Oh my. Fantastic theming is a great start, especially the shed! And the coaster just doesn't stop with the not too strong, not too weak airtime for the whole ride through a spooky forest over the rapids. Perfect pacing and butter smooth. I can just see the bio-luminescence and fireflies even though they aren't there. Awesome magical mystical coaster.
Hands down the best wooden coaster I've been on, and one of the best coasters in general. This ride uses the sway of wooden supports to its advantage providing a fast, tight, and shockingly smooth ride. Anyone who finds themselves in Six Flags Great Adventure should ride this coaster. Don't be afraid to ride in the back either, you won't get whiplash.
Definitely my favorite wooden coaster to date. I guess I’m not so invested in the history of older wooden coasters, I just want a really good ride experience, and this ticks all my boxes. Ejector time? Yes Amazing, tall drop? Yes Quick transitions? Yes Beautiful? Yes
The Beast is a fantastic ride if what you are looking for in a roller coaster is a great sense of speed throughout and amazing terrain. On both accounts, you can’t get much better than the Beast. The slow second drop and the helix provide some great laterals, as well, which perfectly straddle the line between feeling out of control (in a good way) and being rough). The infamous night ride deserves the hype it receives and really cements this coaster as being far more than just a relic
Time travel is heavily prohibited. But for the small sum of 15,000 Galactic Credits, you can join us at the Windows Gallery, where history comes to life! Enjoy realtime displays of historical moments, presented to you by the Tartarus Corporation, and take take trips to the period of the American Revolutionary war! For your comfort, 18th century clothing is available in all sizes, ready for your revolutionary adve- bzzt Alright, enough of that. The stupid gallery isn't why I called you here - there's something much more important going on. You see, while surveying the time period, we stumbled onto a one-of-a-kind artifact, akin to the tuning fork. It must be recovered at all costs, and you're here to ensure that happens. An agent will be in touch soon - take a time aperture and meet my at my estate. This might well help us turn the tide of the battle yet to come. - Lord Warrington Earth, A14. One of the most heavily-industrialised planets forming up the core of the Human Empire, and a leader in agricultural technology - mostly under the watchful eye of Geoagris Systems, one of the largest conglomerates in the multiverse. Nowhere near the Big Four, of course, but the iron fist Geoagris maintains over their good third of the Empire's food sources make them a force to be reckoned with. The name "Boston" didn't exist before the late 22nd century, the name being brought over by colonists from A02, and the land where it now stood was once grassy plains - today it is a sprawling metropolis, and the only one on the planet where time travel is allowed, thanks to the presence of the Tartarus Corporation headquarters there. Layer upon layer of streets crossed between the tallest spires, lined with superconducting rails to allow for the operation of hovercars, which whizz by at speeds the 21st century humans would've deemed unsafe. Despite its irregular history, the Boston of A14 carries with it a legacy that dates back to its namesakes in the other universes. While most of the history remains the same, there are a few noticeable differences - the largest being a large manor on a hill to the west, owned by none other than the eccentric Lord Booker Warrington. For whatever reason it is that he has called you there, it seems important, especially with an intergalactic war approaching. And whatever artifact he has found won't stay buried for long.
Round 1 We begin and Brunker trying to pressure. Warrington boxing, jabbing. Brunker digs a body shot and Warrington comes back. You can tell just from the way Warrington's punches land that he doesn't have any power. Brunker eats a big right hook. He thought he'd trappedd Warrington and he paid the price. Brunker with a clean body shot. Brunker pressuring nicely. Warrington comes back. Warrington with a slapping left. Warrington with a nice left hook that he slipped in between shots Brunker was throwing. A very nice left hook from Warrington and you heard that one thud off his face. More body work from Warrington.
Round 2 Brunker come in with his jab and Warrington showing off his greater speed and accuracy. Warrington doing ga terrific job timing his left hook and landing it when Brunker comes in range. Snapping jab by Warrington. Warrington unloading on Brunker and Bruner staggers backward. He resets and comes forward again. Warrington with an absolute beauty of a combination. Warrington is looking stellar. Brunker eats a right as he tried to come inside. Warrington has him on the ropes. Brunker can't land anything. Warrington looks like a wizard. Warrington with a right and left hand. Brunker's going to have a lot of trouble if he doesn't slow Warrington down. Warrington with a scoring body shot. Brunker is slow and can't land with Warrington bouncing around and moving everywhere. A very clean right hook by Warrington. Brunker gets his right to land.
Warrington 10-9, 20-18
Round 3 Warrington outboxing Brunker on the inside and outside. Warrington controlling this fight because he's able to get off first consistently. He's fast enough that Brunker can't catch him or get anything started. Warrington with a big right. Warrington is picking his punches beautifully here. He's wasting very little and missing almost as much. A hard jab from Warrington. An absolutely gorgeous right hand left hook by Warrington. Warrington looking like a million bucks here. Warrington with two body shots.
Warrington 10-9, 30-27
Round 4 Warrington probably won't stop this guy but at some point they might need to stop this because Warrington is carving him up like a surgeon. Wonderful 3 punch combination. I've seen fighters look worse than Warrington right now while working a heavy bag. Warrington using his jab and he uses a body shot to set up the rest of his combination. A left hook from Warrington. Right and left hook, jab from Warrington. A jab from Warrington. Warrington finally lands a hook but it was in the middle of multiple punches Warrington was throwing. A big right looping shot by Warrington. A right and left from Warrington.
Warrington 10-9, 40-36
Round 5 Brunker trying and he can't get anything to land. He's walking forward but he's so slow Warrington has tons of time to decide how he wants to counter best. Warrington with a right hook and 3 jabs. Warrington with a left to the body and head. Brunker has blood dripping from his scalp on the left side. Warrington with 2 left hooks. Warrington with a big loaded up left hook that Brunker walked into. He's not hurt though. Warrington with a left hook. Warrington would have stopped Brunker by now if he had any power. Brunker eats some jabs and walks forward. Right to the body by Warrington and then a head shot.
Warrington 10-9, 50-45
Round 6 A big looping right by Warrington. Again! If he had power Brunker would be laid out Pacquiao style. That was pretty much the same punch Marquez put Pacquiao away with. Warrington lands it again. A big straight right and that one snaps Brunker's head. Jab from Warrington disrupts Brunker's attempt to mount some offense. Warrington with a couple of hard body shots. A big let hook. Brunker not showing any sign of hurt though. Warrington with 2 sharp left hooks to the head and body. Warrington does it again. Warrington might need to focus more on the body so he can score a stoppage. Brunker's corner, on the other hand, need to put a time limit on Brunker. Warrington with a 3 punch combination. Brunker's corner need to tell him he has only a couple of rounds left before they top it. Warrington with a right.
Warrington 10-9, 60-54
Round 7 Warrington with a jab. Brunker kept on the outside very nicely by Warrington's jab. A left hook from Brunker. Body shot from Brunker. Brunker just keep ing his hands busy. A right and left hook from Warrington. Warrington using his feet to stay out of range, then he jumps in and lands combinations as he just did, 3 clean shots, and then he's out. Warrington with a left hook. Warrington with a very stiff jab. Brunker having a better round here but still not close.
Warrington 10-9, 70-63
Round 8 Warrington with some very hard straight shots and each one snaps Brunker's head back. He didn't even realize those shots were on their way. A right hand by Warrington. A left hook by Warrington. A huge left lands now and that one snaps his head around. A left to the body by Warrington. Warrington eats a jab. A left hook by Warrington. A few jabs by Warrington. Quick left hook by Warrington as Brunker sits inside and tries to work. Body shots by Warrington.
Warrington 10-9, 80-72
Round 9 Warrington using his jab. Warrington doesn't look like he's lost any of his zip on his punches. He's still moving nicely around the ring and picking Brunker apart. 1-2 by Warrington and he's out of range quickly. Warrington lands 4 straight jabs. He ducks under Brunker's attack. Warrington breaking Brunker into pieces. Brunker's right eye now leaking. Warrington is taking Brunker apart piece by piece. A big left to the body by Warrington. A hard jab by Warrington.
Warrington 10-9, 90-81
Round 10 Warrington is tighter with his punches and quicker. Brunker's not able to get anything going with his wide shots that take way too long to get to their mark. Warrington backing Brunker up now. A left to the body by Warrington. Warrington blocks Brunker's body attack and starts to let his hands go. Fans thought Brunker was hurt as they came alive when he got his back not he ropes. He's off now and still trying to do some body work. It might be too late for that. He may need to start selling out and looking to knock Warrington out. Warrington with a 4 punch combination. A jab and hook to the body by Warrington.
Warrington 10-9, 100-90
Round 11 1-2 from Warrington. Brunker still trying to come forward but Warrington is just class. A huge uppercut by Warrington. Brunker was stunned by that one. Warrington has him died and he's unloading. Brunker on the ropes. Victor Laughlin looking on. He's a sadistic referee. He's unlikely to step in and stop it unless he sees exposed flesh. Brunker recovers and Warrington steps back to figure out his next move. Warrington tries a body shot and head shot. Brunker on the ropes and he's drilled with a right hand. A jab from Warrington. A left hook from Warrington. A right and left from Warrington. Warrington's lack of power is keeping Brunker in this fight.
Warrington 10-9, 110-99
Round 12 Warrington with a sharp jab and even thought it's the final round he's not showing any sign that it is. No evidence that Warrington's been trying for 11 rounds to knock Brunker out. Warrington with a jab. Warrington jabs Brunker back to safe range. A jab for Warrington. A big right hand over the top by Warrington. Warrington looks content to let this go to the cards. He's only boxing here and still Brunker's rarely landing. Brunker with a right hand. A left hook from Warrington. Another left. Brunker looks hurt. He's on the ropes. Brunker holding on.
Warrington 10-9, 120-108
Official Decision: Josh Warrington by UD (120-108 x3)
This looks like a match-up between teenagers given their baby faces. The bell sounds and they meet in the center. Campbell pumping out the jab. He lands a quick jab and throws that wicked left hook to the body. Connelly's face already red. Campbell misses a left hook upstairs. Campbell showing off his defense asConnelly hits gloves, then eats a left hand. Connelly misses the homerun right hand. The crowd roaring as Campbell feels out Connelly. Campbell with a solid straight left connects with Connelly's face. Vicious left hook to the body by Campbell. Now a 1-2 causes the crowd to erupt. Campbell's speed reminds me of Nonito Donaire's. Connelly now backing Campbell up. Campbell still firmly in charge. 10-9 Campbell
Campbell is doing a good job using his reach to dictate where Connelly can work from. Connelly is stuck on the outside trying to work his way in, to now avail. Connelly eats a nice left hook and his right eye begins to swell. Campbell lands a good straight left. Campbell lands a hard jab that may have hurt Connelly, the crowd loving it. Campbell eats a left hand. Connelly doing good work now, Campbell fighting more defensively as Connelly comes forward.
10-9 Campbell, 20-18 Campbell
Gotta love the body work from Campbell. Campbell looks so poised, so polished in there. Campbell lands a left uppercut and a right hook. Counters Connelly with a straight left hand. Campbell is so efficient with his punches. Campbell makes Connelly pay hitting him with a right hook. Campbell throws a jab left hook to the body. Another left hook to the body. And another. Connelly misses a right hook and Campbell hits him with the straight left. Connelly looking to push the pace and keep up the pressure. Campbell with a straight left to the nose, now another left to the body. Connelly looks hurt as he backs into the ropes. Sweeping overhand right by Campbell. Campbell just continues to be steps ahead of Connelly at all times.
Campbell 10-9, 30-27
Campbell counters as Connelly puts his head down and tries t ocome forward with punches. Campbell really destroying Connelly now. He's got blood flowing down his nose, shakign his head and Campbell continues to pepper his face. Hard right hand lands for Campbell. Connelly lands a left hook of his own, but it's got no effect on Campbell. Connelly is one tough dude as he continues to fight on and bring the pressure. Campbell has him on the ropes now, throws a couple of body shots. Connelly looks like he's finally felt the effects of the body shots as he has visibly slowed down.
Campbell 10-9, 40-36
Connelly continues to bring the fight as he's putting his head down marching forward throwing power shots. He's had a lot of success thus far in this round, but his punches just have no effect on Campbell. Campbell now lands a hard left hand, Connelly a bloody mess! Crowd comes alive. Campbell lands a left and 2 rights. Connelly just getting beaten up, but he's at least goign down swinging. Campbell lands a hard straight left. Right hook and a jab by Campbell. Campbell goes back to the old left hook to the body. Campbell now lands 3 straight hard punches, Connelly shakes it off. The referee should consider stopping it. Campbell rocks Connelly, he's on the ropes, Campbell pounds his face with the straight left and the referee now steps in! Another KO victory for the golden boy! Official Ruling: Campbell by TKO5
Tommy Coyle vs John Simpson
I missed the first half of the first round, but Jim Watt says Coyle won it. Coyle 10-9
Simpson lands a hard right hand as Coyle was on the ropes. Simpson has found an opening for his overhand right when Coyle is backing up. Simpson doing a good job landing his loaded up punches. Good combination by Simpson as he backs Coyle up to the ropes yet again. Nice right hand by Simpson and a hard straight right hand to the face by Simpson . He finishes that exchange by throwing several hooks to the body. Simpson a little sloppy as he comes forward and he's knocked down by a hard left and right from Coyle!!!! He's got a cut over his right hand and the bell sounds. He smiles in the corner.
Coyle 10-8, 20-17
Simpson right back at it pressuring Coyle to the ropes, but he's getting sneakily countered by Coyle. Coyle looking for the overhand right. Simpson lands a hard left hand that rocked Coyle for a second. Simpson, so sloppy, throws a couple of punches and gets himself off balance. Coyle slips a punch with nice head movement. Coyle is simply trying to time Simpson, throwing at the same time, hoping to get lucky. Simpson lands a nice left hook to the body, Coyle lands a right upstairs. Coyle lands a thudding right hand to the body. Coyle keeps move forward, doesn't knwo how to fight any other way.
Coyle 10-9, 30-26
Coyle begins the 4th by throwing a couple of hooks to the body. Coyle is winnign this fight by continually beating Coyle to the punch. They trade left hooks to the dome. Simpson appears to be swelling a bit in addition to that cut near his right eye. Coyle misses a huge sweeping left hook. Simpson backs Coyle into the corner and eats a counter right hand. Beautiful lead right hand from Coyle, ducking the return fire from Simpson. Simpson lands a very nice right hook to the chin of Coyle.
Coyle 10-9, 40-35
Coyle refuses to let Simpson win any exchange. Whenver Simpson throws he makes sure to throw as well. Coyle plants a solid one in the gut of Simpson. Simpson still putting pressure, has Coyle dragging his back along the ropes. Simpson lands a good 2 punch combo cleanly. Coyle with another hard body shot. Simpson lands another hard 2 punch combo and unloads on Coyle in the corner. If Simpson keeps up this pressure and doesn't fade, he will stop Coyle late. This kind of pressure usually breaks a man.
Simpson 10-9, 49-45 Coyle
Simpson begins the 6th and applies that subtle pressure he's done all night. Simpson lands a hard straight right hand. Coyle on the ropes, eats another, and jabs him off. Coyle eats a stiff jab from Simpson. Simpson lands a hard right hook. It seems like the momentum has shifted. Coyle may still be winning rounds by his boxing, but the mood and feeling of the fight is not like it was earlier. Simpson misses a left hook. Coyle back in the corner. Simpson, blood coming down his cheek, follows Coyle around. Coyle lands a couple of right hooks at the end. Close round.
Simpson 10-9, 58-55 Coyle
This fight might be closer than I think it is. The fact that Simpson has applied steady pressure and backed Coyle up all fight will be interesting to see on the judges scorecards. Watt has it 59-54 thus far. Simpson lands a right hand over Coyle's left hand. Simpson lands an overhand right, Coyle gives him one of his own. He excapes one corner and goes to another. Nice 1-2 for Coyle. Huge right hand over the top by Coyle!!!! Massive shot thudded loud throughout the building! Simpson goes down!!! He gets up, blood streaming down his right side. He continues on, Coyle on the hunt. He lands another huge roundhouse right hand and down goes Simpson!!!! Coyle showing off massive power! Simpson rises and the referee begins the count. He waves it off!!! Simpson was on his feet, but the referee decides Simpson has taken too much punishment!!! Great fight!! Official Ruling: Tommy Coyle by TKO7
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